Integrated Product Development Trade Show Winter 2019









Overview

A device that dispenses a storytelling prompt for parents and children to answer, together.






Challenge
  • Visualize the situation of pre-adolescent children ages 9-12. As they develop their autonomy and independence, it is also a critical time to establish healthy habits that can lead to positive life outcomes. Kids today interact with technology more intensively than in any previous generation.
  • Consider the offered products, and how each would impact good health habits in areas such as nutrition, physical activity, mental health, technology/media use, and sleep.
  • Decide how you would spend up to $150 of IPD money on these products.




Timeline




Team

Jan 2019 - April 2019




Stamps School of Art & Design, Ross School of Business and School of Information.



Role





Problem Addressed



Product Designer 





1. Address the most dreadful question for children:
              “How was your day today?”
              “What did you learn in school today?”



2. Product that impact children’s relationship with their parents

3. Deepen the interaction between children & guardians

4. Main focus on engagement for the children - enjoyable for both































Problem Statement



Our product, I’ll Go If You Go, is a device that dispenses a storytelling prompt for parents and children to answer, together.

It helps emerging adolescents build positive relationships and trust with their guardians by creating a space for them to learn about each other through storytelling.





Process Overview

                                          





















Problem Statement

Our product, I’ll Go If You Go, helps emerging adolescents build positive relationships and trust with their guardians by creating a space for them to learn about each other through storytelling.










Brainstorm 







Ideation














Before we came up with our IGIYG product, we jotted down 100+ product ideas for children based on our research of their needs.












As we came up with the 100+ ideas, we saw that there were themes that we could categorize our ideas into, which were:








After carefully considering the categories, we decided to focus on: 



                                                                           • Guardian Engagement
                                                                           • Confidence
                                                                           • Independence
                                                                           • Self awareness.



















User Research



User Interviews









Interviewed with 12 children with their guardians










Sample Interview Questions & Answers





From our interview, we found out that children: 

                                                                                               1. Like to be in control
                                                                                              2. Love to explore
                                                                                              3. Can be impulsive
                                                                                              4. Like to try new activities
                                                                                              5. Enjoys interaction with people 





Concept Test Survey




These are the concepts we used to test and get feedback and we updated our product
visuals with more detailed elements so that it helps us to start thinking about the materials
or technologies that could be useful when we’re trying to build our products later on.









Results






Summarizing the total number of feedback we have from our survey and interviews,
we have 50 respondents from our survey with a pretty good distribution of age group,
we also had a total of 12 interviewees, including 4 kids, 2 parents, and 6 grad students
that provides us really good feedback for us when testing and refining our prototypes.


Through this concept testing survey, an overarching goal would be
getting to know that does our ideas well address our product brief
and if not, how can they be modified or refined?










Visualized Results













Further Ideation & Feedback




                                   “The onus of starting a conversation is on the device, and not me - I love that.”
                                   “The questions shouldn’t all be so serious - they can be fun, too!”
                                   “I like that this is physical -  because I could just ignore the notification  on my phone”
                                   “I would love to know more about my parents, because I know nothing about them.”






Takeaways




                                   1. The device sparked engaging conversations - parents and children were willing to open up
                                  2. Kids are curious to learn more about their parents
                                  3. People loved physical cards  (instead of an app-based interface)




Personas

 



















Design Process





My Role 


I worked as a product designer on this project.

Some of my responsiblities include:

                                                                      1. Planning & defining product ideas 
                                                                      2. Visualizing potential prototypes of the product 
                                                                      3. Leading the team with visual directions
                                                                      4. Creating physical prototype (collaborate with engineer)
                                                                      5. Designing all design elements for the team & product







Product Idea Refinement





















































Designs - Engineer and mock up



























Electrical Drawing - Functionality









For our prototype we connected an arduino, a mini thermal printer and a push button switch.
The arduino stores the code, the questions and checks for when the switch completes the circuit.
Once the switch circuit is completed, the arduino sends code to the thermal printer to print the prompt.













Final Version











Trade Show

 

After total of 3 rounds of design reviews of presenting, receiving feedback and refining ideas,
my teammates and I spent the last two weeks building our: 
1. physical (looks-like) prototype 
2. funtional (works-like) prototype









On April 10th, Integrated Product Development class hosted a trade show.
Members of the University of Michigan community and the general public
were invited to meet the student design teams, test out prototypes of their
new products.






















 
Huge thanks to Kelly, Kartik, Eron and Valorie!

Access our website: https://valoryxiaowen.wixsite.com/igiyg



































Overview

A mobile application that guides users’ psychological health through providing various methods. 

 









Problem Addressed


































Goals 
Knowing that mental health affects how we think, feel and act, I wanted to address the problem of mental health awareness and create an application that could provide guidance for those who were struggling with affordability and mild symptoms.

Approximately 1 in 5 adults in the U.S experienced mental illness in a year. From my personal experiences and observation from the surrounding peers, I was motivated to produce an e-health application for guidance.










 Respect their emotions

• Introspect with goal-oriented methods

• Provide resourceful materials to maintain their psychological conditions healthy.  












Research








Statistics








1 in 25
 


• Approximately, 1 in 5 adults experience serious mental illness in the U.S in a given year.




• Only 41% of adults in the U.S. with a mental health condition received mental health services in the past year.




• Approximately 1 in 5 youth aged 13–18 (21.4%) experiences a severe mental disorder at some point during their life.

• For children aged 8–15, the estimate is 13%






   




















Persona











My Role
Mobile application that could help with providing helpful resources for those in need :


  • Motivating, Helpful, Useful for those suffering from mental health
  • For those who are not in clinical-conditions, but still want help
  • For those who can’t afford going to therapy/clinics
















Brainstorm








Information Architecture 



Low-fidelity Screens









Log-in and Personalize Platform












      Log-in     ➡️   Setting up goals   ➡️  Personalize Q   ➡️  Personalize Q      ➡️     Start 




   



Main Screens

 









Main Features
  • Goal Setting Page 💯

  • Music/Podcast  🎧
  • Home  🏠
  • Meditate/Breathe 🧘‍♀️
  • Mood Tracker 📝



High-fidelity Screens




Home Screen








Main Screens


















Prototype

Spect Loading Page
Sign up / Log in











Interactions























                                      Log in                              ➡️


















 
      User Information Intake


























Menu Bar Interactions













• Goals  • Audio  • Home  • Meditation • Mood Diary



  


















Interaction with menu bar



















Adobe Link: https://xd.adobe.com/view/16da854a-1617-4ea5-73ff-b6f5c495a4fc-60eb/?fullscreen





Created with Adobe XD CC and Illustrator.





































Overview


A social media platform for people who desire to have a more personal interaction with certain groups of people.

Problem Addressed





Goals

Did you ever have a moment of hesitation when posting on Facebook or Instagram because you were worried that your family/relative members would be able to see your pictures?

Or ever thought that Facebook was too public to share posts? Keeping touch with long distance relationships, friendships or family relatives can be a challenge when social platform these days are more public and impersonal.


1.  Users should be able to personalize who can view what they have shared on social media easily.

2.  Users are often busy trying to keep up with all the multiple social media platforms.

3.  Users have difficulty trying to keep in touch with long distance relationships with family, relatives, friends or significant others.


Essential functions
• Can create private group page 
• Photo sharing 
• Status sharing 
• Posts sharing 
• Polls
• Like/Comment system


Design Inspiration
Because my application is a social media platform, I was inspired by these four applications for reference because of how successful they were as a tool for effective communication.




Primary Stakeholders
 

• Those who are interested in keeping touch and connected to long distance families, friends, relatives in a private setting. 

• Those who do not want to share specific posts on social media platforms since it became more public.

• Those who want to make an exclusive “group Facebook” to share photos, posts

• Those who want to share personal updates with specific people privately


Target Users
My main target users are people who want to interact more with their long distance family, relatives, friends. Those who want to be involved more in a private group page for personal interaction.

Research


Ask : Survey & Question

I conducted a survey/interview for my design research to see the usefulness of my application.







Takeaways


Day in a Life Research
Most frequently used application for friends were Facebook and Instagram, while for family or relatives was through a private group chat. From this, I decided to focus on the theme of exclusivity for my product.

I decided to do further research to observe one of college student’s day in a life to see how much interaction was involved in his/her daily life.





Persona

Ideation


Information Architecture











Features




Low-fidelity Screens


Paper Prototype  




Design Process - Principles



Color Palette 





I chose these color scheme because since my targeted audience were college or high school students who use social media platforms the most, I thought that having these bright, yet transparent colors would convince the audience to have a positive interaction with easily visible and aesthetic colors.




Logo Design


For my logo design, since my project name was Grospace (combination of Group + Space), I wanted my logo to visualize and represent the concept. The fun, interactive yet private interaction for the users is what inspired me to create the logo to feel playful and  bubbly.

Low-fidelity Screens

                                          
Digital Prototype
The digital wireframes were created with Adobe XD CC.

   



Icon Design                         Simple icon designs to represent Newsfeed, Profile, Share on the bottom of the main newsfeed page                                                 for the user’s accessibility.



Motion for Icon





Wireframe Designs

Main Screens - Newsfeed, Profile, Sharing





User Interactions

    Log-in, Choose Group to interact with                         Profile Page and Notification Page




Adobe XD Link: https://xd.adobe.com/view/1465dac4-4b75-4c43-4e64-d75e7c9b46f5-6254/?fullscreen Adobe Illustrator and Adobe XD CC used to create this project.








Mark






































 




























































 


    


© 2018-2020 Designed by Sally Lee